So, first off, I should post those pictures of Luigi (of Super Mario fame, for those of you who missed that post... but really, what other Luigi would it be?).

The first one, "Squeegee Luigi" (It's a modified sprite from SMB3; I didn't actually do it from scratch):





And here, zoomed in, so you can see it in all its 16-bit glory :









Speaking of sixteen bits, I think I should clarify something that has confused me, and likely confuses you too.
So, basically, you'll hear a lot about graphics being "8-bit" or "16-bit" or something of that nature. When you hear these, before application you have to realize that it could be referring to two different things. If it's talking about something from a video game, it probably is referring to the "age" of video games the game is from. So it actually is referring to a processor in that case, and not a color palette directly, but rather the sort of graphics that processor could support. However, actual 8-bit graphics refer to a 256-color palette, as I was speaking of before. 8-bit graphics can still be very snazzy-looking, then.
So, basically, before when I was talking about the graphics of Cave Story / Doukutsu Monogatari, it probably would have been less confusing to not refer to them as being 8-bit, now that I think about it. They're still in the lower end of that spectrum.

Anyway, here's the second picture of Luigi:















So I don't remember if this was explained in my previous post. This is one of the ways Luigi taunts his opponents in Super Smash Bros. Brawl. It's supposed to be an animation; you have to click on it for it to show up right; otherwise it'll stay a static image. And, yes, it does pretty much look just like that in the game! Pretty goofy, right?

So, anyway, the third picture, of Leaf (The Spirit of Power in The Legend of Zelda: Phantom Hourglass) will have to wait, as I guess I haven't done the solid lines on it yet, and I may want to color it after it's been scanned, I dunno.


So today I have two lists for all of you. The first is the shorter, one, and it is....


The Top 4 Most Repeat[ed/able] Quotes Ever


4.
"Missed it by that much!"
-Maxwell Smart, agent 86 of Control, in Get Smart

Not a whole lot of people will recognize this quote, but Get Smart was pretty popular back in the day. Now, though, it has more of a cult following (more on what this means later, probably along with an explanation of what a meme is, or something).
My (supercool) Grandma got me the whole first (supercool) season of the (supercool) show for my birthday. Anyway, this quote comes mainly from an episode where this evil KAOS agent was about to escape out a fifth floor window:
Smart: "You'll never make it, it's a five-story drop!"
KAOS agent: "Do you think I'd be that stupid? There's a KAOS truck filled with mattresses waiting for me down there!"
KAOS agent: *jumps*
Smart: *leans out window*
People in room: *horrified looks*
Smart: (holding up fingers) "Missed it by that much!"


3. "These aren't the droids you're looking for."
--Obi-Wan "Ben" Kenobi in Star Wars

So Luke and Obi-Wan, with R2-D2 and C-3PO in the landspeeder, are flagged down at an Imperial checkpoint. Obi-Wan waves his hand, using the "force" to perform special Jedi mind trickery on a Storm Trooper. Cue line.
This seems to be IGN's favorite Star Wars quote. They abuse it like none other ("These aren't the droids you're looking for." "These ARE the droids you're looking for" "These aren't the ____ you're looking for" "This isn't the _____ you're looking for").

2. "No, Luke! I am your father!"
--Darth Vader in Star Wars V: The Empire Stikes Back

This quote is often repeated with odd inflection, like this: "No, Luke, I am your father!" what he actually says is more like this: "No, Luke! I am your father!" There's actually a pretty big difference... kinda like the "one small step for (a) man" thing. Also, people often think of Darth Vader as having a really deep voice, and his name is almost synonymous with deep voices. It's kinda silly, because he doesn't have that deep of a voice, really. It's just very harsh.

1. "Thank you, Mario, but our princess is in another castle!"
--Toad in Super Mario Brothers

Ah, it's like Mario in a nutshell. The pure embodiment of SMB frustration. You go through a whole World of nutty monsters and traps, ending in a deadly castle filled with fireballs and lava... only to discover that, yes, the princess is in yet another castle.


Too bad I can't come up with more than four at the moment... oh well. The next list is:


The Funniest Words in the English Language
(OK, so they're not all English in origin, and some are proper noun things, but who cares?)

Albuquerque
Sassafras
Sheboygan
Waterloo
Sasquatch
Zucchini
Weasel
Spackle
Fuchsia
Winch
Chainsaw
Pickle
Fipple
Beluga
Blubber
Watermelon
Zanzibar
Squeegee
Gibraltar
Polynesia
Banana
Westminster
Trapezoid
Lamprey
Parakeet
Ripcord
Popsicle
Smörgåsbord
Didgeridoo

...I figured the list was best in no particular order. It augments the randomness.
If I think of more things to add to the list, I'll post a revised version later.


Now, for my next topic; Final Fantasy Crystal Chronicles: Ring of Fates. Specifically, why I'm looking forward to it.
See, the first FFCC game, for Gamecube, really was a good effort. The problem was that it had a huge multiplayer focus, and not many people had all the stuff to do it (I'm one of the few people that has gotten to enjoy it on many occasions): A Gamecube, two to four (one for each player) Gameboys (Advance), a GCN-GBA connection cable for every Gameboy, and, of course, the game itself. We just happen to have all that stuff, so I can see how a lot of people would be griping about not wanting to go out and buy all the things you need.
Well, this time around, just everyone needs their DS and their game. Also, the game is going to have a much bigger single-player focus.
The gameplay itself has been improved, too. Firstly, you can jump now, which you wouldn't think is much, but you couldn't do it in the first one (and there was no reason to). Now that you can jump, the environment has a lot more depth to it, making it more interesting.
Another cool thing is, you can pick up and throw objects and enemies. You can do stuff to grabbed monsters, too, like attacking them while they're held or smashing them against a wall. Also, you can grab on to a flying enemy and attack it, which is pretty cool.
I think one of the best improvements is that now all equipment shows up on the characters.
The first game was simply gorgeous and its characters looked really great, but you only got to choose from four different appearances (for each tribe/gender, with a total of 32, which I guess isn't all that bad), and your character never changed (except their weapon, and, if they were a Clavat, their shield). Now, though, hats/helmets and armor show up on your character, and they're really cool looking. Check out this picture for some examples. I think the Black Mage Yuke (second row, third column) is nifty, but you might not think so as much if you haven't seen much of the Final Fantasy series.... For similar reasons, I also like the Lilty with the Bomb mask (third row, eleventh column).
Anyway, the game looks really cool, and I'll hopefully get it, preferably very close to the launch date.

Speaking of DS stuff, can everyone else who has a DS comment here and let me know? Then I can email you my friend codes and we can play Wi-fi stuff!

OK, well, I'm done now.

:::Source= Paul M-unit 19.91 MKII
Finally, a post of decent length!

1 comments:

Anonymous said...

Yeah, so I have a DS. The only problem is that I don't have an internet connection that will allow me to use Wi-Fi. It's kinda disappointing, but it is more efficent and effective with the things the connection does work with. You probably already knew all of this, but you asked, so I answered.

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